Used and Unused Assets¶
These two panels give you a detailed list of the assets included or not in your build.
Assets Information¶
The Total Size on top of the list is the sum of all the assets Imported Size.
- Imported Size
- This is the size of the asset after it was imported in the player. For example, if the asset is a .psd file and is imported under the format ETC 4 bits in the player, then Imported Size will display the size of the later.
- Raw Size
- This is the original size of the asset imported in Unity. This is the size that directly impacts your VCS repository size.
- Percentage
- This is the percentage that represents the Imported Size over the total size of the build you can read on the Overview panel.
Note
Note that you can re-order the assets by clicking on the columns header.
Filtering¶
Simple search¶
You can filter which assets should be listed by entering a value in the search field. .Peek will list all the
assets which path contains all of the word you input. For example, if you enter .png car
, all the asset with a path
containing .png and car will be displayed. The search field is case unsensitive.
Typed search¶
You can also filter the assets by type. You simply need to input t:[asset type]
. This can be used on top of the
simple search, like for example : car t:texture renault
. The values accepted are:
- t:texture
- Displays files with extention : .png, .tga, .psd, .tif, .jpg, .jpeg, .gif, .bmp, .iff, .pict
- t:audio
- Displays files with extention : .mp3, .ogg, .wav, .aiff, .aif, .mod, .it, .s3m, .xm
- t:model
- Displays files with extention : .fbx, .dae, .3ds, .dxf, .obj, .skp, .ma, .mb, .max, .c4d, .blend
- t:plugin
- Displays files with extention : .dll, .jar, .so, .aar, .a
- t:shader
- Displays files with extention : .shader, .cginc
These extensions are based on what is supported in Unity. Don’t hesitate to create a pull request or open an issue on Github if you find out relevant to add an extension here.